In-game environments powered by Remedy's Northlight engine and RTX technology.
This is a part of Research Sector. I was a level owner of the sector.
I was responsible for white/greyboxing, modeling, texturing, material creation, set-dressing, collision setting and level optimization to bring it to a shipping quality.
Stuart MacDonald (world design direction)
Janne Pulkkinen (art direction)
Leonardo Calamati (concept art)
Damians Stempniewski (lighting)
Anne-Marie Grönroos (level design)
Vladislav Kazakov (environment animation)
Matti Hämäläinen, Johannes Richter and Waltteri Reunamo (vfx destruction)
Also, thanks to our outsourcing partner, Room 8 Studio for asset creation.