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CONTROL (2019) - Ashtray Maze

In-game environments powered by Remedy's Northlight engine and RTX technology.

This is a part of Research Sector. I was a level owner of the sector.

I was responsible for white/greyboxing, modeling, texturing, material creation, set-dressing, collision setting and level optimization to bring it to a shipping quality.

Credits:
Stuart MacDonald (world design direction)
Janne Pulkkinen (art direction)
Leonardo Calamati (concept art)
Damians Stempniewski (lighting)
Anne-Marie Grönroos (level design)
Vladislav Kazakov (environment animation)
Matti Hämäläinen, Johannes Richter and Waltteri Reunamo (vfx destruction)

Also, thanks to our outsourcing partner, Room 8 Studio for asset creation.

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